CRASlab

I developed real-time interactive tools for the Sensitive Art Resource Center (CRASlab) in Paris, Montpellier, Dakar and Bamako.

TYPESoftware
DATE
STACKPure Data
CRASlab project

History:

1. CRASlab Software

The Sensitive Art Resource Center (CRASlab) is dedicated to understanding all digital cultures… The place specializes in real-time interactive digital creation, and in free cultures. The heart of this project?

• Educational tools that are easy to use, which allow us to establish a common vocabulary and structuring benchmarks to understand our technological worlds.

• A transmission around digital artistic practices: to open up possibilities, decipher preconceptions, take a technical look, and think about our relationships between technologies and societies.

This project was created in 2006, according to the original idea of Jean-Noël Montagné, artist and president of the Art Sensitif association.

1.1. The problem

The scenario:

  1. The user selects a sensor
  2. He personalizes the filters
  3. He finally selects an output among different processings: sound, images, 3D, light or motors.

Craslab Tech

1.2. The solution

The software was written in Pure Data. Is is well-know language to create multimedia projects. The network features are also very convenient.

The only missing point was the User Interface. So, I’ve developed pd-gem-ui, a Pure Data library to handle all user interactions and display features needed as the graph oscilloscope.

Pd-gem-ui

To select an actuator, the user interface displays a set of buttons, then render them.

Craslab Screen

Link: Code

2. Valise pédagogique interactive

La Valise pédagogique création interactive was developed from 2010 to 2011 for the association Kër Thiossane in Dakar and Bamako, as part of the Rose des Vents Numériques project.

It is a hardware, software and documentary package for learning real-time interaction technologies in artistic creation. It serves as a learning platform for a discovery workshop, as well as a tool for simulating and prototyping a work.

It allows artists but also all audiences, including children, to discover the techniques & aesthetics of interactive Art.

2.1. The problem

2.2. The solution

Valise

The project is also about a “mobile” hardware set, avaiblable in Dakar and Bamako.

Valise Screen

Links: Code, Video

3. Things I’ve learned

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